What can the Sage tell you? At the table, seeking out information can be simple or complex. Do you let the players make a skill roll and then just give them the information? Sometimes that is the most expedient way to move the game along and, especially if you are running a one-shot adventure, is […]
Why I’m Disappointed about Murder in Baldur’s Gate
Okay, I might take some flame for this, but I can’t stay silent on the matter – I am disappointed. This is shocking because I was so excited when Wizards of the Coast announced that they were making the upcoming D&D encounters season (Murder in Baldur’s Gate) a pay product that will be marketed and […]
The Case For Maps And Minis
I’m not sure when the serious backlash against using maps and miniatures in your game began. I suspect that it found root first when 3rd Edition D&D made tactical, grid-based combat into the norm rather than the exception, then the dislike of maps and minis blossomed into full flower with 4th Edition D&D where it […]
My Thoughts on DnDNext after 1 Session
I got a chance to sit down with three friends of mine and run a playtest session of DnDNext. This is a review of the game after two read throughs and 1 session, using the playtest document released by Wizards of the Coast on 24 May 2012. In keeping with the requirements of the playtest […]