D&D Tactics

There was some interesting chatter on Twitter on Wednesday January 19, 2011 regarding tactics. @newbiedm mentioned wanting something akin to the “Player’s Strategy Guide” that Wizards of the Coast released, but for DMs. Basically, something that told DMs, “Okay, your party has x, y, z characters, here’s how you challenge them!”

As I wrote to both him and @SarahDarkmagic, I don’t believe that something like that is appropriate. I think that the key to challenging PCs in a 4th Edition D&D encounter is building the enemy “party” just like a player party would. What you want to focus on is the tactics within the enemy party, rather than build ways to stop the players’ characters.

The Recycle Bin – ME2: All Your Base

(Note: I’ve kept this post spoiler free, for those of you still playing or who have not yet played) Something I’ve always wanted to do was run an entire game located in one city.  Everything, from level 1 until the level cap would take place in some sort of steampunkish fantasy version of New York.  […]

Opportunity Actions: Dwarves of Shallowgorge – Campaign Builder

Deciding that it’s never too soon to turn a compelling story into a game, I’m moving forward with a campaign model involving miners trapped in a collapse. I’m going to walk through my process, detailing elements that inspire me. My next post about this will be an actual campaign outline going from start to finish.

Aspects of GMing: DFRPG vs D&D

As many of you know, I am a huge D&D fan. I have played for many years and I love the game. Since I recently started GMing a Dresden Files RPG game, I have been reflecting on the differences in running these two games. As such, I thought it may be appropriate to discuss some […]