The Recycle Bin – ME2: Starting with the End

Ever get obsessive about a game?  Not just “This is the best game of the year” level but spending every last waking moment either playing the game or thinking about playing the game when you can’t be playing the game?  This winter break my buddy and I probably played 60 games of the board game […]

Infernal Ire

For Christmas this year my wife bought me Dante’s Inferno. Not the poem, the video game. Yes, I know, I’m about a year late to the party but that’s not really the point.

Thanks to Snowpacalypse 2010 I had the opportunity to play it a lot this week. As I did, I came across a couple of things that really irritate me in video games, and realized that those things have parallels in in D&D, and I might actually be guilty of doing them as a DM.

Opportunity Actions: Woot! Really? No, Really…

Looking at woot.com today for last-minute deals (didn’t really find any I could use, in case you’re curious), I found this little gem written by Randall Cleveland. Head over there if you like, but I’ll tell you: It’s a point-by-point breakdown comparing 4th Edition D&D to The Phantom Menace, and not exactly a glowing review of […]

Evolution of an Executioner – Class Design & Playtesting

– Core vs Essentials Assassin Builds Sometimes it’s interesting to see the changes that happen in the course of the development of a class. WotC has given players of 4e the chance to see several classes before being finalized, but none has changed more than the Executioner/Essentials build of the Assassin. – – I’ve played […]