In a recent post over at Temporary Hit Points, SarahDarkmagic, sort of in passing mentions the conflict between Storytellers and Optimizers in character design. This gets me thinking. Why is there such a difference between storytelling and character optimization? The First Problem: The Argument Let’s start by defining the conflict. Optimizers want to get the […]
A Mini Conundrum for WotC
So we were chatting on Twitter this morning about miniatures from Wizards of the Coast. Once again the conversation of “Why can’t WotC produce awesome theme packs of monsters, rather than random boosters?” came up. The reason is simple: they’d roll snake eyes on that gamble. The fact is, Wizards isn’t really making enough money […]
The Die of Fate, or, Character and Campaign Defining Items
I wasn’t the best DM when I first started in the 4e world. Part of it was our setup, 5 friends in Syracuse, NY with a laptop hooked to someone’s big screen TV, me in Pittsburgh, PA in my computer room, Gametable or MapTools providing the game table and a Teamspeak server providing voice. I […]
Meta-Gaming the House Blend
I was sitting here this morning, drinking a cup of coffee and editing a page of campaign information on Obsidian Portal, when I realized that this particular page might make a good post for the blog. A quick check of the schedule tells me that today is open to posting, so I thought I would […]