Review of SlyFlourish’s Dungeon Master Tips

Last week Mike Shea of Sly Flourish published his own E-Book: Sly Flourish’s Dungeon Master Tips [Kindle Link]. This thing should have really been called “Dungeon Mastering, The Missing Manual,” if that wasn’t already trade-marked. The main thing this book provides is how-to’s and suggestions for actually prepping and running a game. The Dungeon Master […]

DM’s Conundrum: Stun and Dominate

On Tuesday the 12th of July, 2010, I took part in a very interesting conversation on twitter.  It was started when @AlioTheFool made a comment about players not liking certain conditions.  What followed was an hour-long tweet discussion of the topic of what it means to win and how conditions may affect that in 4e […]

Opportuntity Actions: Tarrasque Workshop #2 – Retooling

  We’ve explored the concept of playing the Tarrasque at its proper size. Now it’s time to play with it’s stat block. People know the Tarrasque; they know it’s capabilities, its strengths and weaknesses, and what it can do to the unwary. This is where DMs step in, turning over expectations, keeping players always on […]

Here be treasure! But not for ye!

I dislike treasure. But I love loot. What do I mean? Simple. When I play games, whether D&D or video games, I love to “power up.” I love the feeling of glee that comes from picking up a new shiny sword, or a suit of armor that is both light and sturdy. Give me a […]