Waterdeep: Dungeon of the Mad Mage is an awesome 5e D&D Megadungeon adventure – and it is MASSIVE! As I go through the levels of the dungeon and take in all of the information and details about each faction and monster group, it strikes me that I need to make a reference guide to each […]
How to Run a Megadungeon in D&D
Wizards of the Coast recently released Waterdeep: Dungeon of the Mad Mage, which features Undermountain, one of the most iconic locations in the Forgotten Realms setting. This location has a long history, seeing first publication in 1991 – just a couple of years after the publication of the 2nd edition D&D Player’s Handbook. It was […]
Why I don’t fudge rolls or change stats on the fly
There are a couple of different conversations happening in a couple of the RPG groups I frequent. The two questions asked are both hot button topics among GMs – Do you fudge dice rolls? and Do you change monster stats on the fly? Here is my response and my reasoning, along with a recent example. Generally speaking […]
The Three Sages – Prepping and Providing Information to the PCs
What can the Sage tell you? At the table, seeking out information can be simple or complex. Do you let the players make a skill roll and then just give them the information? Sometimes that is the most expedient way to move the game along and, especially if you are running a one-shot adventure, is […]