“Good luck. You’ll need it.” You darn kids who won’t get off my lawn might not recall hearing a synthesized, original-series-Cylon-like voice shout that admonishment at you, won’t recall the odd pause between the sentences that almost veered into Antici…pation territory. Won’t recall seeing the arcade game speaking this strange tongue with two joysticks for […]
Worldbreakers: Sheemish and the Thousand Dream Army
First off, if you’ve not heard of a Worldbreaker, get ye to the At Will Blog and bask in the glow of Quinn Murphy’s zany and genius idea to improve the 4e solo monster. Worldbreakers and their for-the-moment neglected cousins Lawbreakers incorp0rate a structure that change the pace of the counter and make the monster […]
The Recycle Bin – Up the Citadel Tower
In the tabletop world of 4e, there are plenty of factors a DM has to consider when making an exciting encounter. The type, role, and number of monsters, the terrain the encounter occurs on or in, where the PCs and NPCs are placed when initiative is rolled, the resources the PCs should be expected to […]
The Recycle Bin – Essentials: Shell Creatures
Last time I gave a bunch of rules for Shell Creatures, which had a bunch of mechanics to mirror the Stagger system of Final Fantasy 13. It was a bit complicated, which in my defense was because I was trying to mimic something from a Final Fantasy game. A few comments and a playtest or […]