In the spirit of lists of cool stuff for your game, I present to you 10 formulations your village herbologist or alchemist may be able to brew up for your D&D game. I really like it when a potion or concoction has a name other than “potion of speed” or “potion of healing” and so […]
12 Weird Things To Add To Your D&D Game
While I was out today I heard the song “12 Days of Christmas” and I thought it might be nice to make a list of 12 things that could be added to your fantasy RPG game this season: 1) Flowing Water: A river in which the water is bright purple. It has no arcane signature. […]
Eleven Pillars: Player’s Map and More Pillar Details (Part V)
This is the fifth post in my setting-creation series, wherein I am creating a new setting before your very eyes. Here are the links to the previous posts; Part I: 20 Questions about the Eleven Pillars, Part II: Eleven Pillars Map and Notes, Part III: The Fraywood and its Dominant Creature, and Part IV: Cinereal Marsh and the Bog […]
The Eleven Pillars, Part IV: Cinereal Marsh and the Bog Frill
This is the fourth post in my series exploring the creation of my new campaign setting, The Eleven Pillars. The first post answers some important questions about the setting, while the second post provided a map and some general terrain notes. Post 3 looked at a specific terrain/region of the Lowerlands and described the dominant […]