I got a chance to sit down with three friends of mine and run a playtest session of DnDNext. This is a review of the game after two read throughs and 1 session, using the playtest document released by Wizards of the Coast on 24 May 2012. In keeping with the requirements of the playtest […]
Designing The Chosen of Magic
In my campaign we introduced the idea of Weavescars about 20 levels ago. In the 4e Forgotten Realms there are spellscars, which people are generally familiar with has a possible impact of interacting with spellplague. In my campaign I explained active pockets of spellplague as being a constant battle between wild magic an ordered (or […]
#DNDNext Spellcasting. Making everyone happy by bridging editions?
Inspired by a number of D&DNext “I want” threads in reference to spellcasting, I had an idea. Many probably know that I’m protective of spellcasting classes, and a detractor of the old-style Vancian magic system. I far prefer 4E’s approach to magic that still rings of Vancian roots but moves away from it, albeit too […]
Roles, Classes, and Themes! Oh My! A #DnDNext conversation
I’m going to present a potentially radical idea that I’m sure many will scoff at, but it’s an idea that has been rolling around in my head for a while now. I’m no fan of Roles as they were presented in 4E, and I’ve made that fairly clear in a number of places over the […]