The background bonuses introduced in the PHB2 are one of the best things about what is arguably one of the best D&D4e books. I have always endorsed the idea that players should get some kind of reward, even if only a small one for having a character background. Even if a player doesn’t expand or […]
Infernal Save Points
In Alio’s rant yesterday about Dante’s Inferno, he brought up the ever-interesting computer RPG topic of save points. If you’re as old as me, you may have computer game memories where the party gets slaughtered, having to restart at the last save point, and then slogging through the same four hours of dungeon to get […]
How To Create A Tale of Suspense
If you’re not following the online comic, Basic Instructions, by Scott Meyer you’re missing out. Each comic is a four panel dialog to illustrate an ironic way to go about doing something. In a recent comic Scott explains how to create a Tale of Suspense. The gist of the joke is how to create a […]
Evolution of an Executioner – Class Design & Playtesting
– Core vs Essentials Assassin Builds Sometimes it’s interesting to see the changes that happen in the course of the development of a class. WotC has given players of 4e the chance to see several classes before being finalized, but none has changed more than the Executioner/Essentials build of the Assassin. – – I’ve played […]