I was a guest on the Round Table podcast last night and we speculated about future published settings for D&D 5e. There are various and sundry reasons for and against every setting we discussed, but I don’t want to go into those today. What I want to do today is make a quick case in […]
10 Magic Formulations For Your D&D Game
In the spirit of lists of cool stuff for your game, I present to you 10 formulations your village herbologist or alchemist may be able to brew up for your D&D game. I really like it when a potion or concoction has a name other than “potion of speed” or “potion of healing” and so […]
12 Weird Things To Add To Your D&D Game
While I was out today I heard the song “12 Days of Christmas” and I thought it might be nice to make a list of 12 things that could be added to your fantasy RPG game this season: 1) Flowing Water: A river in which the water is bright purple. It has no arcane signature. […]
Eleven Pillars: Player’s Map and More Pillar Details (Part V)
This is the fifth post in my setting-creation series, wherein I am creating a new setting before your very eyes. Here are the links to the previous posts; Part I: 20 Questions about the Eleven Pillars, Part II: Eleven Pillars Map and Notes, Part III: The Fraywood and its Dominant Creature, and Part IV: Cinereal Marsh and the Bog […]