Evolution of an Executioner – Class Design & Playtesting

– Core vs Essentials Assassin Builds Sometimes it’s interesting to see the changes that happen in the course of the development of a class. WotC has given players of 4e the chance to see several classes before being finalized, but none has changed more than the Executioner/Essentials build of the Assassin. – – I’ve played […]

Revisiting the Sandbox: The Importance of Expectations

I was talking with some gaming friends the other day and the railroad was discussed. Later that day I was reading some threads on the RPGGeek forums and found a current discussion regarding railroading in your game. Since this topic seems to keep coming up, I decided to write down my thoughts once again, and […]

Go Ahead and Talk About Your Character

Let’s say that you, as your average tabletop RPG player, go somewhere online. Let’s further suppose that this place you go to is for fans of RPGs, a place they can hang out and chat. Let’s go one step further and suggest that while at this place, you start talking about the character or characters […]

Feeling 4tigued

This post is in large part due to a comment I made on Twitter the other day after my last session. The text of which was the following:

Last night’s #dnd session was the best in *months* but I think I discovered that I don’t really like 4E :sadclownface:

This led to an all-day (and well into the evening) discussion of what my problems with the system are. The resulting conversation showed that it isn’t simply the edition’s system at fault, but partly the fault of my players and self. However, the system is fatiguing me, hence my coining of the “word” 4tigued.