This week, our guy psychopez put up a post about Han Solo Theory and Campaign Design. I’m not going to get too far into it, but he outlines the idea of having an everyman that players can relate to being important to buy-in. Great write-up. I’m going to introduce a new theory that players and […]
Opportunity Actions: What I Look for in an RPG
There are a lot of RPGs out there. That much is clear. The question I’d like to take on is: Which one(s) would I play, and why? There are a few criteria by which I will judge this: Theme/Genre Character Building Mechanics Innovation Theme/Genre When we talk about theme, we find the basis for the […]
What are Hit Points and How Does Severe Damage Make Sense in 4e?
The idea of hit points has been around since the inception of Dungeons & Dragons. In their simplest form, hit points are a way to keep track (numerically) of how well a character is doing physically at any given time, an especially important thing to know during heated battles. It is a value that represents […]