The Three Sages – Prepping and Providing Information to the PCs

What can the Sage tell you? At the table, seeking out information can be simple or complex. Do you let the players make a skill roll and then just give them the information? Sometimes that is the most expedient way to move the game along and, especially if you are running a one-shot adventure, is […]

What Happens After Wizard School?

I am running a game of Castles & Crusades in my Eleven Pillars setting and needed to flesh out the perception of mages/wizards among the populace – this post is the beginning of that effort. How does one become a recognized and respected caster? In this setting there are only two recognized wizard academies, but […]

Castles & Crusades: A Detailed Review

I am about to start a new campaign, and I will be running Castles & Crusades again. Several friends have asked me to write a review and discuss why I love the system so much. To do so I will present a brief history of the game, describe the system as presented in the core […]

Meta-Gaming the Skill Check

One relatively common question from new DMs/GMs goes something like this: “How often should players be rolling a perception check?” or, put another way, “How many times do you allow PCs to search for something?” or, put yet another way, “If one player rolls low on their perception check, should you allow every other player to roll perception […]