Revisiting the Sandbox: The Importance of Expectations

I was talking with some gaming friends the other day and the railroad was discussed. Later that day I was reading some threads on the RPGGeek forums and found a current discussion regarding railroading in your game. Since this topic seems to keep coming up, I decided to write down my thoughts once again, and […]

Information Bandwidth – WotC Virtual Table vs MapTools

So I got a Golden Ticket right before the American Thanksgiving.   (And if you’re wondering, yes, I got a golden chance to make my way.) I was lucky enough to get an invite to the WotC Virtual Table beta, and try out an encounter as a player in the new software as well as spend […]

Opportunity Actions: Sexism in Gaming – A Perspective

Today, gamers, I come to you with a conundrum: gender-based tropes in gaming. The impetus for this comes from a conversation over twitter with @dreadgazebo. So, where to begin? The Surface Issue As I see it, the systemic problem with sexism in games comes from the fact that they seem to be more popular among males […]

Tier Transition: The Paragon Journey

Do you do anything special when your players enter the paragon tier? If not, consider making it an event in which your players can shine a light on their PCs and make the paragon path they choose into a meaningful game event.  Here is an idea that allows the journey to paragon path attainment be […]