Last time I gave a bunch of rules for Shell Creatures, which had a bunch of mechanics to mirror the Stagger system of Final Fantasy 13. It was a bit complicated, which in my defense was because I was trying to mimic something from a Final Fantasy game. A few comments and a playtest or […]
Opportunity Actions: Tarrasque Workshop #3 – Campaign Design
***WARNING!!! Long post ahead, but worth the read*** Ok, now that our Tarrasque is the right size, and it’s got itself a few new faces, let’s let this monster tell a story.I find one of the biggest problems with the Tarrasque is that it’s not a drop-in monster. It is a centerpiece for a […]
Running a Story-Driven 4e D&D Game
I was doing my normal weekend reading of blogs and noticed that @theweem had posted a response to the 2nd episode of the 4 Geeks 4e podcast (on which I am a host, plug, plug). In the podcast, the hosts answer the question, “Why do we play 4th edition D&D?” Weem responded to the question […]
Review of SlyFlourish’s Dungeon Master Tips
Last week Mike Shea of Sly Flourish published his own E-Book: Sly Flourish’s Dungeon Master Tips [Kindle Link]. This thing should have really been called “Dungeon Mastering, The Missing Manual,” if that wasn’t already trade-marked. The main thing this book provides is how-to’s and suggestions for actually prepping and running a game. The Dungeon Master […]