If you hadn’t heard about the Dragon Age RPG before, the last few weeks on Twitter probably made you aware of it. Many players and DMs, wanting a switch from D&D4e on either a permanent or short term basis, have been giving it a try. And chances are that if you’ve been seeing the conversations […]
Speeding up D&D 4E
Much digital ink has been spilled on the topic of speeding up combat in Dungeons & Dragons 4th Edition. I think at this point we can all at least agree that combat can grow a bit sluggish at times. The interesting thing is, and it’s something that some people have touched upon at various points in the 4E lifecycle already, that there seems to be a paradigm shift away from the simple “4E is slow because of combat”, and I think that’s a very good thing.
The “new” (and it’s not new, just only discussed by a select few in the past) idea is that the problem lies more in adventure design than combat sluggishness. @glimmthegnome on Twitter planted the seed of this idea for me a couple of weeks ago, @gamefiend pushed it along, and @neogrognard put it into words in his Save My Game column on the Wizards website last week.
Lost Skills: Perform
I’m an old dog: it’s hard to teach me new tricks. For example, take a recent 4e character I made. Lute playing is a huge part of my character concept, and I instinctively wanted to quantify his lute-playing expertise as a stat. But it turns out there’s no spot on the character sheet for musical […]
Opportunity Actions: National Geographic Is Your Friend!
Given the hubbub lately over the impending end of Dungeon and Dragon magazines as compiled issues, there’s a void being left behind. Where can we truly go for great content, all in one place, that isn’t just a series of web articles that now have the luxury of being able to change the amount and […]