There is a list of epic scenes that I want make happen in any campaign. One of these is classic moment when the smug bad guy boss slowly realizes that you’ve let him defeat your trap because you’ve actually ensnared him in a bigger, tighter trap. This is a typical climax in any heist or […]
Time (Mis)Management
I’m easily distracted. By “easily distracted” I mean… Me too! RT @centpegacorn: ………. I just had a dream that I was a magical animal called a centpegacorn ……… Oh, wait, sorry. What was I saying? Oh yeah, I’m easily distracted. As a clear example, I’m actually writing this blog post in a separate window from […]
The Recycle Bin – Essentials: Shell Creatures
Last time I gave a bunch of rules for Shell Creatures, which had a bunch of mechanics to mirror the Stagger system of Final Fantasy 13. It was a bit complicated, which in my defense was because I was trying to mimic something from a Final Fantasy game. A few comments and a playtest or […]
Opportunity Actions: Tarrasque Workshop #3 – Campaign Design
***WARNING!!! Long post ahead, but worth the read*** Ok, now that our Tarrasque is the right size, and it’s got itself a few new faces, let’s let this monster tell a story.I find one of the biggest problems with the Tarrasque is that it’s not a drop-in monster. It is a centerpiece for a […]