A reader responded to a post I made yesterday with a “Help My Game” plea. I deemed this topic and the example posed good enough for its own post. Without further ado, here is Kaliam’s original comment, followed by my reply: I need help please! I’m running a campaign of a game I made with […]
Never Let Them Win!
– Even if we set aside the question of whether or not a player can actually win D&D, the title of this post makes a strong statement. Today’s post is about the perils of invoking a railroad in order to tell a story you want the players to experience, and then letting the players win […]
Worldbreakers: Sheemish and the Thousand Dream Army
First off, if you’ve not heard of a Worldbreaker, get ye to the At Will Blog and bask in the glow of Quinn Murphy’s zany and genius idea to improve the 4e solo monster. Worldbreakers and their for-the-moment neglected cousins Lawbreakers incorp0rate a structure that change the pace of the counter and make the monster […]
Opportunity Actions: Red Box Play Report (Thurgenar’s Take)
After much anticipation, I got a chance to play in a Red Box scenario engineered by our own DM Samuel, the payoff to RPG Musings’ Red Box Haiku contest. I was one who volunteered to play and be recorded for an actual play podcast of the event. (I’ll post a link when it becomes available.) […]