“Why” and How It Can Improve Your Game

Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happen”, or “That is totally not real” in order to enjoy something. It boils […]

How I Parcel Out Treasure

Since 4e came out, I’ve seen endless discussion on many of its aspects like monster damage and class powers, but it’s been awhile since I’ve heard much about treasure parcels. Here’s the brief summary for those of you who don’t normally GM (like me): The idea of parcels is that along with the standard 10 […]

Planning Your Exit Strategy

Max level. Be it level 30, level 20, or level 10, depending on what edition or game you’re playing (though for my purposes, I’m going to assume you’re playing D&D4e). It has a ring to it, a sign that you’ve taken a campaign as far as it can go. In a way, you’ve won. To […]

3 Ways To Make The End Of The Arc Awesome

On Friday night my face-to-face 4e D&D group met for the final session of the current campaign arc. This session is the culmination of 9 months of play for this small group and after this we are adding two new players (one brand new to D&D and one new to 4e). The group is in […]