There is a list of epic scenes that I want make happen in any campaign. One of these is classic moment when the smug bad guy boss slowly realizes that you’ve let him defeat your trap because you’ve actually ensnared him in a bigger, tighter trap. This is a typical climax in any heist or […]
Opportunity Actions: Tarrasque Workshop #3 – Campaign Design
***WARNING!!! Long post ahead, but worth the read*** Ok, now that our Tarrasque is the right size, and it’s got itself a few new faces, let’s let this monster tell a story.I find one of the biggest problems with the Tarrasque is that it’s not a drop-in monster. It is a centerpiece for a […]
Running a Story-Driven 4e D&D Game
I was doing my normal weekend reading of blogs and noticed that @theweem had posted a response to the 2nd episode of the 4 Geeks 4e podcast (on which I am a host, plug, plug). In the podcast, the hosts answer the question, “Why do we play 4th edition D&D?” Weem responded to the question […]
Opportuntity Actions: Tarrasque Workshop #2 – Retooling
We’ve explored the concept of playing the Tarrasque at its proper size. Now it’s time to play with it’s stat block. People know the Tarrasque; they know it’s capabilities, its strengths and weaknesses, and what it can do to the unwary. This is where DMs step in, turning over expectations, keeping players always on […]