Deciding that it’s never too soon to turn a compelling story into a game, I’m moving forward with a campaign model involving miners trapped in a collapse. I’m going to walk through my process, detailing elements that inspire me. My next post about this will be an actual campaign outline going from start to finish.
Special Free Holiday Delve!
Holidays mean many things… family, joy, faith, thankfulness, and FREE DELVES!! I have been working on a secret project for all of you. Along with Tracy from the SarahDarkmagic Blog, Jeff from the Tome Show, and Jeremiah from McCoy’s Geeky Emporium of Thought, I have been writing a very special holiday delve for you. This […]
Opportunity Actions: Tarrasque Workshop #3 – Campaign Design
***WARNING!!! Long post ahead, but worth the read*** Ok, now that our Tarrasque is the right size, and it’s got itself a few new faces, let’s let this monster tell a story.I find one of the biggest problems with the Tarrasque is that it’s not a drop-in monster. It is a centerpiece for a […]
Adventure Hook 019 – Efreets Don't Flail Me Now!
It’s time to showcase another entry in the adventure hook contest I ran last month. This entertaining entry was submitted by Macadosche. You can follow him on twitter: @Macadosche – Adventure Hook 019 –“Efreets, Don’t Flail Me Now!” – Location: Starts in a mid-to-large town with a large amount of “stranger traffic.” Somewhere with large […]