A reader responded to a post I made yesterday with a “Help My Game” plea. I deemed this topic and the example posed good enough for its own post. Without further ado, here is Kaliam’s original comment, followed by my reply: I need help please! I’m running a campaign of a game I made with […]
Never Let Them Win!
– Even if we set aside the question of whether or not a player can actually win D&D, the title of this post makes a strong statement. Today’s post is about the perils of invoking a railroad in order to tell a story you want the players to experience, and then letting the players win […]
Worldbreakers: Sheemish and the Thousand Dream Army
First off, if you’ve not heard of a Worldbreaker, get ye to the At Will Blog and bask in the glow of Quinn Murphy’s zany and genius idea to improve the 4e solo monster. Worldbreakers and their for-the-moment neglected cousins Lawbreakers incorp0rate a structure that change the pace of the counter and make the monster […]
Opportunity Actions: Races of Athas – Shifters and Wilden
Ok. I hope I’ve been making a decent impact with these posts. My theme, such that it is for this post, is geographical in nature. These two races are inextricably connected to the lands where they originate, and I thought that important to their identities as I adapt them to Dark Sun. The Challenges Shifters […]