I’ve never been a fan of any of the Star Wars movies, both original trilogy and the prequels. I know, I should turn in my nerd card right now*. But a few unconnected events over the past few weeks have made me think about the Han Solo Theory and how it relates to custom campaigns. […]
Opportunity Actions: Hybridizing Gameplay
It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. So, what do you do? Many groups call it quits after they find they can’t get together once every week, month, or […]
Opportunity Actions: What I Look for in an RPG
There are a lot of RPGs out there. That much is clear. The question I’d like to take on is: Which one(s) would I play, and why? There are a few criteria by which I will judge this: Theme/Genre Character Building Mechanics Innovation Theme/Genre When we talk about theme, we find the basis for the […]
Opportunity Actions: Character Optimization vs. Storytelling… Is This Really a Fight?
In a recent post over at Temporary Hit Points, SarahDarkmagic, sort of in passing mentions the conflict between Storytellers and Optimizers in character design. This gets me thinking. Why is there such a difference between storytelling and character optimization? The First Problem: The Argument Let’s start by defining the conflict. Optimizers want to get the […]