Semi-Cursed Magic Items

Although cursed items in 4e are still around, they seem to have lost their game-ruining panache. I think fun and heroism are a great part of the 4e philosophy, however I’d like to see cursed items make their way back to the table. An easy way to inroduce cursed items without punishing your plaers is […]

Blog Carnival: Overpowered Sandboxes and Just-Right Rails?

This is my response to the blog carnival topic started on Twitter by @ThadeousC.  Here are the rules: 1. Your post must be on topic. 2. If you wish to participate in this blog carnival, please post a comment saying so and you will have 24 hours to write and post your response (if you […]

4e D&D Game Styles – How Does the DM Decide?

One of the suggestions in Chapter 1 of the Dungeon Master’s Guide (DMG) is to inform your players of the style of game you will run before the game starts.  This is suggested so that the players can are prepared for the world in which their PCs will be living, and I think it is […]

4e DMG Chapter by Chapter – CH 1 How to be a DM

Hello Dear Readers – today I am unfurling a new feature series here on the blog.  It’s called Chapter by Chapter, a series in which I intend to go through the 4e rule-set one chapter at a time and talk about some of the important parts of those chapters. I think the Dungeon Master’s Guide […]