The Recycle Bin – Final Fantasy 8 and OMG TEH SATAN!!

November 16, 2010.  Since there’s nothing else going on today, nothing note worthy at all in any way shape or form, I figured I’d at least give the community something to talk about. And I think I’ll talk about the evils of rolling dice. Now, don’t get me wrong, nothing beats a handful of polyheardals […]

Opportunity Actions: What I Look for in an RPG

There are a lot of RPGs out there. That much is clear. The question I’d like to take on is: Which one(s) would I play, and why? There are a few criteria by which I will judge this: Theme/Genre Character Building Mechanics Innovation Theme/Genre When we talk about theme, we find the basis for the […]

Opportunity Actions: Character Optimization vs. Storytelling… Is This Really a Fight?

In a recent post over at Temporary Hit Points, SarahDarkmagic, sort of in passing mentions the conflict between Storytellers and Optimizers in character design. This gets me thinking. Why is there such a difference between storytelling and character optimization? The First Problem: The Argument Let’s start by defining the conflict. Optimizers want to get the […]

Meta-Gaming the House Blend

I was sitting here this morning, drinking a cup of coffee and editing a page of campaign information on Obsidian Portal, when I realized that this particular page might make a good post for the blog.  A quick check of the schedule tells me that today is open to posting, so I thought I would […]