Ruboryn Campaign Session 1

I didn’t have my camera for the first few sessions of the Ruboryn campaign, so you will have to use your imagination and picture the action as you read… Part I: In the Swimming Sword Tavern As our story opens, we find ourselves observing the Town of Treemore. Many people are sitting in the Swimming […]

Character Background Integration

One of the great benefits of generating your own world and campaign ideas is that you can integrate the background of each PC into the overall story.  With a published module or adventure, this is much more difficult to do. Being able to do this well requires a couple of things: 1) Between the character […]

How to Avoid the Railroad

There are several reasons why I find it fulfilling to write my own campaign adventure arcs, but the one that is probably the most important is that it makes it easier to avoid the railroad.  What is the railroad?  That is the act of forcing your players into a certain course of action and not […]

World Building 1.3: Gods and Mythology Tips

Here are some things to think about when generating your pantheon and creation story: 1. If there is a good aligned god, there should be an evil aligned god.  You can be symmetrical and do a on-for-one type layout; one major evil god for each major good god, as well with minors.  Or you can […]