Deciding that it’s never too soon to turn a compelling story into a game, I’m moving forward with a campaign model involving miners trapped in a collapse. I’m going to walk through my process, detailing elements that inspire me. My next post about this will be an actual campaign outline going from start to finish.
Opportunity Actions: Hybridizing Gameplay
It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. So, what do you do? Many groups call it quits after they find they can’t get together once every week, month, or […]
Opportunity Actions: Multi-Focus Campaigns
Ok, while my Tarrasque encounter is simmering down to a delicious little event, I’d like to talk about something I’ve long held a fascination for: the multi-focus campaign. If you listen to the latest Dungeon Master Guys podcast, Dave “The Game” does a pretty good segment that hits some of the basics of the multi-focus campaign. We’ve […]
Gaming Styles Clarified
I received lots of feedback about my gaming styles post. I really appreciate all of you twitter friends that responded, as well as those that emailed me or left comments on the site. I truly appreciate hearing your thoughts. In listening to all of the feedback two things have become abundantly clear to me… 1) […]