This is the fourth post in my series exploring the creation of my new campaign setting, The Eleven Pillars. The first post answers some important questions about the setting, while the second post provided a map and some general terrain notes. Post 3 looked at a specific terrain/region of the Lowerlands and described the dominant […]
The Eleven Pillars, Part III – The Fraywood and its dominant creature
This is the third post in my series exploring the creation of my new campaign setting, The Eleven Pillars. The first post answers some important questions about the setting, and can be found HERE, while the second post provides a map and some general terrain notes, and can be found HERE. If you haven’t read […]
Make Like A Gaming Pirate: Sports
Sports are not something you often see in your tabletop gaming. Society, possibly as far back as there has been a society, has had some sort of sport for entertainment. Wrestling, boar hunting, gladiatorial combat, baseball, horse racing, tag, and on and on. Yet despite the prominence of sports in cultures, especially our current society, […]
Welcome Me to the Sandbox
I’m not usually a sandbox-style DM, but darn it, I am now. I wouldn’t call what I do railroading, either, so much as tailored storytelling. Railroading implies that I have a story, it’s my story, you’re going to experience it, and then it will conclude with either your success or your failure. This […]