Wizards of the Coast recently announced Ghosts of Saltmarsh as the next hardcover adventure for fifth edition Dungeons & Dragons. This has created a ton of excitement and a flurry of posts and supplements related to adventuring at sea. If you are planning on playing in a seafaring adventure here are some things you should […]
When a GM loves an NPC
Few things are more dreaded when it comes to tabletop RPGs than when a GM pulls out a pet NPC. Such NPCs are cool, awesome, and probably destined to take over a campaign because the GM loves them so much. Such foul creatures are usually frustrating to deal with because as a player you then […]
The Case For Maps And Minis
I’m not sure when the serious backlash against using maps and miniatures in your game began. I suspect that it found root first when 3rd Edition D&D made tactical, grid-based combat into the norm rather than the exception, then the dislike of maps and minis blossomed into full flower with 4th Edition D&D where it […]
Getting The Party Started
As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coherent group. Most of the time, it just feels like […]