Opportunity Actions: Hybridizing Gameplay

It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. So, what do you do? Many groups call it quits after they find they can’t get together once every week, month, or […]

Put your hand down and play

A few weeks ago, I was playing in my bi-weekly 4e game.  (Wait, is bi-weekly every other week, or twice a week, I can never remember…let me try again.) A few weeks ago, I was playing in my every-other-week 4e game, when one of the common complaints about 4th edition became clear to me.  It […]

Opportunity Actions: What I Look for in an RPG

There are a lot of RPGs out there. That much is clear. The question I’d like to take on is: Which one(s) would I play, and why? There are a few criteria by which I will judge this: Theme/Genre Character Building Mechanics Innovation Theme/Genre When we talk about theme, we find the basis for the […]

Opportunity Actions: Character Optimization vs. Storytelling… Is This Really a Fight?

In a recent post over at Temporary Hit Points, SarahDarkmagic, sort of in passing mentions the conflict between Storytellers and Optimizers in character design. This gets me thinking. Why is there such a difference between storytelling and character optimization? The First Problem: The Argument Let’s start by defining the conflict. Optimizers want to get the […]