Whether you’re playing an epic high fantasy game, a gritty cyberpunk campaign, or a spooky horror game, chances are that characters are going to have to move around at some point or another with a great deal of stealth. They may have to sneak into a place, sneak around while in a place, sneak out, […]
Thoughts on the Dungeon World Basic Game
Before you do anything else, I want you to go read DM Samuel’s post about Apocalypse World, located here. Done? Okay. The reason I do that is because Dungeon World is what happens when D&D and Apocalypse World get together and spawn a new game. The game really has an old school D&D sensibility to […]
Being A Better Player
There are scads of blogs, forum posts, podcasts, and other things that are devoted to being a better GM for your game. This very site is no different and that’s okay because organizing and running a game can be difficult and people need all the help that they can get. However, you rarely see anything […]
Homebrew: Dragon Spirit Pact Hexblade
Dragon Spirit Pact is a reflavoring of the Infernal Pact for the Hexblade Warlock. This generally involves changing the power names and flavor text, but I made some slight mechanical changes to try and fit the flavor better. Since I’m attempting to emulate a metallic Spirit Wyrm (see below the cut), I generally changed powers […]