Lately, I’ve been looking into the way people role-play. There are many different ways of doing it. Some are great. Some don’t work as well. Some rely on the player in question making the most of the conditions. When one is getting into roleplaying, or looking to inject a little more color into the game […]
A Strange Devil in the Details
On Twitter a while back, I tried to start a conversation and RPG resource trending topic called #rpgoddities. My goal was to have little strange things that could serve as things that could creep players out, be the seed for an adventure, a complication to an ongoing adventure, or be a red herring to mess […]
Digging into Dragon Age RPG
If you hadn’t heard about the Dragon Age RPG before, the last few weeks on Twitter probably made you aware of it. Many players and DMs, wanting a switch from D&D4e on either a permanent or short term basis, have been giving it a try. And chances are that if you’ve been seeing the conversations […]
Speeding up D&D 4E
Much digital ink has been spilled on the topic of speeding up combat in Dungeons & Dragons 4th Edition. I think at this point we can all at least agree that combat can grow a bit sluggish at times. The interesting thing is, and it’s something that some people have touched upon at various points in the 4E lifecycle already, that there seems to be a paradigm shift away from the simple “4E is slow because of combat”, and I think that’s a very good thing.
The “new” (and it’s not new, just only discussed by a select few in the past) idea is that the problem lies more in adventure design than combat sluggishness. @glimmthegnome on Twitter planted the seed of this idea for me a couple of weeks ago, @gamefiend pushed it along, and @neogrognard put it into words in his Save My Game column on the Wizards website last week.