Deciding that it’s never too soon to turn a compelling story into a game, I’m moving forward with a campaign model involving miners trapped in a collapse. I’m going to walk through my process, detailing elements that inspire me. My next post about this will be an actual campaign outline going from start to finish.
Aspects of GMing: DFRPG vs D&D
As many of you know, I am a huge D&D fan. I have played for many years and I love the game. Since I recently started GMing a Dresden Files RPG game, I have been reflecting on the differences in running these two games. As such, I thought it may be appropriate to discuss some […]
Infernal Save Points
In Alio’s rant yesterday about Dante’s Inferno, he brought up the ever-interesting computer RPG topic of save points. If you’re as old as me, you may have computer game memories where the party gets slaughtered, having to restart at the last save point, and then slogging through the same four hours of dungeon to get […]
How To Create A Tale of Suspense
If you’re not following the online comic, Basic Instructions, by Scott Meyer you’re missing out. Each comic is a four panel dialog to illustrate an ironic way to go about doing something. In a recent comic Scott explains how to create a Tale of Suspense. The gist of the joke is how to create a […]