Opportunity Actions: Character Optimization vs. Storytelling… Is This Really a Fight?

In a recent post over at Temporary Hit Points, SarahDarkmagic, sort of in passing mentions the conflict between Storytellers and Optimizers in character design. This gets me thinking. Why is there such a difference between storytelling and character optimization? The First Problem: The Argument Let’s start by defining the conflict. Optimizers want to get the […]

Meta-Gaming the House Blend

I was sitting here this morning, drinking a cup of coffee and editing a page of campaign information on Obsidian Portal, when I realized that this particular page might make a good post for the blog.  A quick check of the schedule tells me that today is open to posting, so I thought I would […]

Opportunity Actions: Tarrasque Workshop #1 – How Big is the Tarrasque?

  So, this came up on Twitter: with the release of the Orcus miniature, and Monster Manual 3’s Allabar, Opener of the Way, what is the actual size of the Tarrasque? Seems like a simple question, but the answer, as always, is so much more.  Frighteningly enough, I think this discussion is leading me to […]

Blog Carnival: Overpowered Sandboxes and Just-Right Rails?

This is my response to the blog carnival topic started on Twitter by @ThadeousC.  Here are the rules: 1. Your post must be on topic. 2. If you wish to participate in this blog carnival, please post a comment saying so and you will have 24 hours to write and post your response (if you […]