The Die of Fate, or, Character and Campaign Defining Items

I wasn’t the best DM when I first started in the 4e world. Part of it was our setup, 5 friends in Syracuse, NY with a laptop hooked to someone’s big screen TV, me in Pittsburgh, PA in my computer room, Gametable or MapTools providing the game table and a Teamspeak server providing voice.  I […]

Opportunity Actions: Multi-Focus Campaigns

Ok, while my Tarrasque encounter is simmering down to a delicious little event, I’d like to talk about something I’ve long held a fascination for: the multi-focus campaign. If you listen to the latest Dungeon Master Guys podcast, Dave “The Game” does a pretty good segment that hits some of the basics of the multi-focus campaign. We’ve […]

Opportunity Actions: Tarrasque Workshop #3 – Campaign Design

  ***WARNING!!! Long post ahead, but worth the read*** Ok, now that our Tarrasque is the right size, and it’s got itself a few new faces, let’s let this monster tell a story.I find one of the biggest problems with the Tarrasque is that it’s not a drop-in monster. It is a centerpiece for a […]

Running a Story-Driven 4e D&D Game

I was doing my normal weekend reading of blogs and noticed that @theweem had posted a response to the 2nd episode of the 4 Geeks 4e podcast (on which I am a host, plug, plug).  In the podcast, the hosts answer the question, “Why do we play 4th edition D&D?”  Weem responded to the question […]